Aurora 5 mission log · out now on Steam · unofficial fan resource
RetroSpace Guide

PC requirements and settings

Quick answer

Minimum is a GTX 1050 Ti or RX 570 with 16 GB RAM at 1080p low, around 30 FPS; recommended is a GTX 1650 or RX 6600 for 1080p high at 60 FPS.

These are the published PC requirements for RetroSpace, straight from the Steam store page, plus the settings and quality-of-life items the demo's patch notes touched — useful because those notes tell you which options the developers expect players to need.

The short answer

Minimum is a GTX 1050 Ti or RX 570 with 16 GB RAM, targeting 1080p at low or balanced settings near 30 FPS; recommended is a GTX 1650 or RX 6600 for 1080p high at 60 FPS. Windows 10 64-bit and DirectX 12 only, SSD recommended — and Steam Deck is Verified as of 2 October 2026.

Lighting is the expensive part: calibrate brightness before chasing frame rate.

MinimumRecommended
OSWindows 10 64-bitWindows 10 or 11 64-bit
CPUIntel Core i5-8400 or AMD Ryzen 5 2600Intel Core i5-11600K or AMD Ryzen 5 5600G
RAM16 GB16 GB
GPUNVIDIA GeForce GTX 1050 Ti (4 GB) or AMD Radeon RX 570NVIDIA GeForce GTX 1650 or AMD Radeon RX 6600
DirectXVersion 12Version 12
Target1080p at Low or Balanced settings, around 30 FPS1080p at High settings, 60 FPS or higher
StorageSSD recommendedSSD recommended

A 64-bit processor and operating system are required in both tiers. If your machine sits between the two lines, expect to tune settings rather than drop resolution first — the station's dark interiors and lighting are the expensive part.

Steam Deck's 30 FPS lock in build 6584

Janitors' Patch #2 adds a 30 FPS lock that Steam Deck players can enable or disable from the menu. Use it when a steadier presentation is preferable to a fluctuating frame rate; the announcement does not guarantee that every scene will always sustain 30 FPS.

The developer also mentions a small performance update and future optimisation plans. Those plans are separate from the shipped lock, so do not treat a roadmap promise as an available graphics setting. Compare performance in the same room and timeline when adjusting settings.

Options the demo's patches touched

The demo's second major update named a set of interface and readability fixes that map to real settings:

  • UI scaling and behaviour — a UI upgrade fixed elements described as floaty, i.e. UI positioning was a known pain point.
  • Enemy state indicator — can be turned on or off from the menu at any time. Turn it off once you can read enemy behaviour yourself.
  • Protected quick save — the current demo build protects the quick save function, so you can save before experimenting with a risky route or a Mutamod™.
  • Audio balance — a pass specifically reduced "chaos and cacophony", so if a fight feels unreadable, checking audio balance settings is the first thing to try.
  • Lighting — a "Hello darkness" update made the game less dark, meaning brightness and gamma are worth calibrating once rather than fighting level by level.
  • Controller support — the store lists full controller support, including DualShock and DualSense pads. Save anytime and Steam Cloud are both listed.

Practical setup advice

  1. Calibrate brightness before you judge the horror lighting. The developers already tuned darkness once; your monitor may still disagree.
  2. Keep quick save on your muscle memory. Review your route, quick save, then commit.
  3. Leave the enemy state indicator on for new enemy types, and off once a fight is about sneaking rather than pattern recognition.
  4. Use a controller for movement, mouse for hacking if your setup allows it — the game supports both, and the store lists both mouse and keyboard and pad support.

Steam Deck

Verified as of 2 October 2026: Valve's report passes the default performance, controller-glyph and text-legibility checks. The game was still unrated during launch week, so older write-ups may say no rating exists.

Keep Deck and console targets separate

The build 6584 menu option is a Steam Deck 30 FPS lock. It does not establish console graphics modes or guarantee that a particular PC preset will meet the same target. Compare the same room, timeline and settings when judging a change.