Aurora 5 mission log · out now on Steam · unofficial fan resource
RetroSpace Guide

Release date and platforms

Quick answer

RetroSpace is out now on PC, PlayStation 5, Xbox Series X/S and Nintendo Switch 2 at a $19.99 list price, with a -10% introductory offer in launch week.

RetroSpace released on October 1, 2026 for PC, PlayStation 5, Xbox Series X|S and Nintendo Switch 2. Match the launch facts below with the current save, progression and performance changes.

The short answer

Out now since 1 October 2026 on PC, PlayStation 5, Xbox Series X/S and Switch 2. $19.99 in the US store without a discount on 30 October 2026: one edition, no DLC, 29 achievements, Deck Verified, plus Janitors’ Patch #2 and its Medical Section hotfix.

RetroSpace released October 1, 2026 on PC, PlayStation 5, Xbox Series X/S and Switch 2.

Unlock day

RetroSpace unlocked during 1 October rather than at midnight: the store still read "This game is not yet available on Steam" at 14:31 UTC, and the buy button went live at 14:48 UTC with the price, the offer and the achievement list attached.

The facts

ItemDetail
Release dateOctober 1, 2026
PlatformsPC (Steam), PlayStation 5, Xbox Series X/S, Nintendo Switch 2
DeveloperThe Wild Gentlemen
PublisherKwalee
ModesSingle-player only
DemoAvailable on Steam since June 11, 2026
List price$19.99; launch week ran a -10% introductory offer to $17.99
Editions and DLCOne edition, no DLC; a 48-page digital artbook is sold separately at $3.99
Achievements29 on Steam
Steam featuresSteam Achievements, Steam Cloud, full controller support, save anytime
LanguagesEnglish (full audio), French, Spanish (Spain), German, Hungarian, Russian, Japanese, Simplified Chinese, Traditional Chinese

The store describes it as a humorous retro-futurist immersive sim with metroidvania-like interconnected level design.

Editions and price

RetroSpace lists at $19.99, and launch week ran a -10% introductory offer that took it to $17.99. The banner read "INTRODUCTORY OFFER! Offer ends October 8" when checked at 14:48 UTC on 1 October 2026 (no time attached). Prices are regional; these are US dollar list prices.

There is exactly one edition: no deluxe tier, no season pass, no DLC for the game itself. The only other RetroSpace item on Steam is RetroSpace Artbook - unOfficial Janitors' Handbook, a 48-page artbook sold separately at $3.99. Launch week also added bundles with System Shock 2: 25th Anniversary Remaster, Void Bastards and Gloomwood.

The 29 achievements

The achievement list settles three things the site previously inferred from the store description: there are two endings (Good and Bad); at least three difficulties, two named (1999 and Russ Kurtell); and the non-combat routes are real. Achievements cover finishing with no kills at all — robots and turrets included — without ever being detected, without a helmet, with nothing but the Power wrench and the HyperBroom, and without buying from a vending machine.

Janitors' Patch #2: build 6584

This update adds three auto-saves and three quick saves, removes the protected-quicksave prerequisite for Save and Exit in 1999 and Russ Kurtell, and fixes existing Dahlia vs Machine Brain progression blocks without requiring a new campaign. It also corrects the Secret Weapon disappearing after a save/load during the final phase of Marco's quest.

The three main bosses gain about 20% health, with their other values unchanged; the secret boss is excluded. The two highest difficulties receive price and enemy-loot adjustments. Use your current store and inventory values rather than an old high-difficulty economy guide.

Extra flare guns are placed in Janitors' Haven and Borealis Gardens' dark timeline. Steam Deck gains an optional 30 FPS lock. A later 21 October hotfix corrects Medical Section wall colliders in both normal and dark timelines.

Use the walkthrough's named blocker checks, save options or Deck settings for the corresponding task.

Patch #2 announcement · Medical hotfix.

Janitors' Patch #1 (7 October 2026)

The first retail patch shipped on 7 October as build 6508, two days after it was announced. It is a fixes round, but it settles several things this page had listed as open:

FixedWhat it means in play
LaddersClimbing speed was overhauled and the collision boxes widened, so ladders no longer fling you off. At the top, keep climbing — an extra jump pushes you off.
Fall damageSerious injury now needs a much longer drop, so a slip from a ladder or a ledge is survivable.
Charley (secret boss)Can no longer softlock, can no longer reach the Heal-O-Dome stations, and is noticeably slower and weaker. His quest completes however you finish him, not only via the ritual.
Save systemThe game now auto-saves in the Janitors' Haven hallway, and the in-game menu has a Save and Exit option.
Stasis SectionA PDA (PHCD) sits beside the first audio log, so transcripts, objectives and your inventory are readable from the opening minutes.
Luxury Section codeThe server override code works once the letters are paired with the numbers in the correct order — no brute-forcing.
Mutamod vending machineThe upgrade UI no longer overlaps, especially with the level 2 and level 3 purchases.
Small fixesA duplicated audio log (History lesson 2) now appears in one place only, and the wording of the Warren Wrenchman achievement was corrected.

The developer's own note on ladders is the one item the game does not tell you: at the end of a ladder, do not jump. Changelog and achievement details come from their 7 October post and Steam's public achievement page.

Shipped fixes and future updates

Build 6584 and the later Medical hotfix are available changes. The developer's further optimisation and larger quality-of-life work are roadmap plans, with no fixed release date in that announcement. Use the named build when comparing current behaviour.

For systems rather than launch facts, start with the beginner guide or save recovery. For PC and Deck options, see requirements and settings.